Taking as its starting point Ballard’s novel of the same name, Drowned World comprises a functional, scaled down prototype of a junk rigged floating survival craft. The craft sits at the centre of a fictional, faceted environment, reminiscent of early video games. Like Ballard’s 1962 novel, the installation asks questions about what happens to people when the edge is redrawn; and the enduring allure of natural catastrophe – ‘the-end-is-nigh’-ism – as evident in the biblical flood story as it is in contemporary debates about climate change. It also stumbles into issues about migration and whether there’s a survivalist thread hidden within the contemporary ‘maker’.