Williams' artistic practice is driven by a desire to create positive participant relationships through shared activity. She is particularly interested in the action of ‘playing’ as a way of engaging viewers, and using this action to communicate and explore an idea.
Each project is concept driven, and as such the materials used and outcomes produced vary. However, she often adapts easily recognisable play ‘models’ (such as; Board games, Children’s activity books, Leisure Activities) to encourage those who do not readily engage with the arts to feel comfortable participating within her work.
Using 'play' as a platform, Williams poses questions about social interaction and behaviour, relationships to objects and media, and how the influence of those relationships can affect personalities, decisions and preconceived ideas about the world in general.
CV & Education
Freelance: Artist, Curator, Programmer, Producer, Project Manager
2019 Co-founder of Co-op(t)
2017-2019 Cultural Programmer, Coventry Cathedral Events
2018-2019 Workshop leader: Mi:labs programme w/ Warwick Arts Centre & Ludic Rooms
2018 ‘Play - The Toy-less Toy Catalogue’ Freelance Creative Production, Ludic Rooms
2017-2018 Guest Lecturer MA Arts, Enterprise and Development, Warwick University
2017 ‘Open Citizens’ Freelance Project Assistant, Ludic Rooms
2019 Guest Artist NADSC at Coventry University
2017 Micro-residency: Community Collective workshops. Longbridge Public Art Programme.
2016-2017 Resident artist at Bournville College collaborating with students and staff to create The Play Factory.