Installation consisting of a 4 minute rendered video loop shown on a smashed flat-screen TV suspended with scaffold, latex, 40 second video loop on cracked iPad, vinyl text, risograph print, photocopies, plastic bags, water.

Centred around a 3D rendering of the sea, 'Bodies of Water' attempts to describe ideas of digital fluidity, flux and precarity. Notions of the body and disembodiment in the digital realm (lost at sea, adrift, in stormy waters) are central themes.