Photo: James Moore in Cardiff, Wales

James Moore

Artist, Curator

My paintings are of subjects that are usually either fake, don't really exist, or are impossible to see in the flesh, but that still have a collective reality amongst groups of people. I use painting to explore our detachment from the real world. My pictures often use source material that is a ‘bad’ copy of the real world, such as a museum diorama. I am really interested in investigating the falseness of painting and mediated representations. Constructed landscapes and fictional spaces are my starting point for an exploration of painting as a simulacra more than a representation. I work in a kind of photorealist style, but the source images I use are a collage of media, from computer games, museum dioramas and models, and the final painting becomes a weird hybrid far removed from reality. 

More recently, my work has been an investigation of real historical events and places, using photographs and drawings of actual places to manufacture montages that are then enlarged as a final painting. This work takes history to be a kind of narrative story, viewing pictorial historical scenes as a type of badly constructed dream-like space, based on a few basic facts. I piece together some kind of representation of these scenes based on montages, and the final paintings of historical events are oddly funny, sad, human..

In all my work there is an underlying surrealism and forces of entropy are at play. I seek to picture something conjured up from our cultures obsession with simulations and fiction. My paintings are like 'levels' from a non-existent game. Complexity is gained from a play on the ability and convention of figurative painting to present a coherent image, to unify disparate sources.

I explore the role and potential of painting in a digital age, using computer rendered worlds and imagery as a source, and reducing these back to a 600 year old tradition of oil painting on canvas. I believe that painting has a unique ability to claim new territory in the depiction of virtual spaces, introducing a merging of the physical hand and eye production of painted imagery into an increasingly cold visual world of digitally rendered and mechanically created images. Painting is a low-end technology in terms of its materials, but it has a limitless ability to directly connect to the viewer.

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Location Cardiff, Wales
Activities Lecturing, Residencies, Private commissions, Curating, Exhibitions programme
Artforms / type of project Animation, Digital, Painting
Tags Painting, Paint, Game, Photo, Animation, Virtual, Entropy, Landscape, Dream, Surrealism

News & Events

  • The Manchester Contemporary 2015

    24/09/2015 – 27/09/2015
    Old Granada Studios, Manchester

    The Manchester Contemporary 2015 24-27 September Old Granada Studios, Manchester

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  • Art Copenhagen

    18/09/2015 – 20/09/2015
    Forum Copenhagen

    Art Copenhagen 2015 Art Fair 18 - 20 September 2015 Forum Copenhagen

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    Exhibiting with Paper Gallery at KOLNER LISTE. April 16th to 19th, 2015 | The New Yorker DOCK.ONE & HARBOUR.CLUB | Hafenstraße 1, 51063 Cologne | Opening: April 15th, 2015

  • Generation Loss

    16/04/2015 – 31/05/2015
    Paper Gallery, Manchester

    New paintings by Phill Hopkins and James Moore depict how we record history in Generation Loss at PAPER.

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  • London Art Fair

    21/01/2015 – 25/01/2015 I will be showing some paintings and animation with Paper Gallery at the 2015 London Art Fair.

  • Atelierhaus Salzamt Residency

    From 1st December I'm starting a month long stay at the international residency programme, Atelierhaus Salzamt, in Linz, Austria.

  • Counter Worlds

    11/11/2014 – 28/11/2014
    Futures Gallery, Pierhead, Cardiff Bay, Cardiff, CF99 1NA

    Counter Worlds is an exhibition of new paintings from Cardiff based artist James Moore. The collection of work forms a visual journey through the simulations and fictional spaces that surround us.

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  • Play!

    03/10/2014 – 31/10/2014
    Access Space, 3-7 Sidney Street, Sheffield

    An exhibition of art inspired by video games. Curated and devised by Michael Borkowsky and Sharon Mossbeck.

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  • Cities of Ash

    11/07/2014 – 13/09/2014

    Flexing the architectural imagination, the artists in Cities of Ash offer the god-like experience of model city panoramas found in civic museums or on observation decks of towering skyscrapers.

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  • Terraform

    01/11/2013 – 14/01/2014
    Mid-America Arts Alliance, Crossroads Arts District, Kansas City, USA

    Video series focusing on contemporary ideas of natural & man-made landscapes, meditated through the experience of video & motion.

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    14/11/2013 – 30/11/2013
    Bermondsey Project, London

    A group exhibition curated by Samuel Capps. Featuring responses on the relationships between technology, our environment & personal experience.

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